Basic Texture Material | Unreal Engine 4


Master Material
Create Texture Sample and convert in to Parameter. Name "BaseTexture" 
Connect Parameter Name="BaseTexture" to BaseColor
Create constant and convert in to Parameter. Name "Metallic"
Connect Parameter Name="Metallic" to Metallic
Create constant and convert in to Parameter. Name "Specular"

Connect Parameter Name="Specular" to Specular
Create constant and convert in to Parameter. Name "Roughness"
Connect Parameter Name="Roughness" to Roughness
Create Texture Sample and convert in to Parameter. Name "Normal" 
Connect Parameter Name="Normal" to Normal



Material instance 01
select BaseTexture
select Normal
Metallic = "0.3"
Specular = "0.3"
Roughness = "1"



Material instance 02
select BaseTexture
select Normal
Metallic = "0.2"
Specular = "0.5"
Roughness = "0.3"



Material instance 03
select BaseTexture
select Normal
Metallic = "0.2"
Specular = "0.5"
Roughness = "1"