Master Material and Material Instance #2 | FX Material


Create Texture Coordinate
Create Multiply
Connect Texture Coordinate To Multiply A   
Create Rotator
Connect Rotator To Multiply B
Create constant and convert in to Parameter. Name "Height"

Create constant and convert in to Parameter. Name "HeightRatioinput"
Create BumpOffset
Connect Parameter Name="Height" to BumpOffset Height
Connect Parameter Name="HeightRatioinput" to BumpOffset HeightRatioinput
Create Texture Sample and convert in to Parameter. Name "Tex_A"
Connect BumpOffset to Parameter Name="Tex_A"
Create Component Mask
Connect Parameter Name="Tex_A" to Component Mask
Create Clamp
Connect Component Mask to Clamp



create VectorParameter Name="Color_A"
create Lerp
Connect VectorParameter Name="Color_A" to Lerp B



Connect Clamp to Lerp Alpha



create VectorParameter Name="Color_B"
create Lerp
Connect VectorParameter Name="Color_B" to Lerp B



Connect Lerp to Lerp A



create Fresnel 
Connect Fresnel to Lerp Alpha



Connect Lerp to Base Color



Create Texture Coordinate
Create Multiply
Connect Texture Coordinate To Multiply A   
Create Rotator
Connect Rotator To Multiply B
Create Multiply
Connect Multiply to Multiply A
Create constant and convert in to Parameter. Name "Texcoor"
Connect Parameter. Name "Texcoor" to Multiply B
Create Texture Sample and convert in to Parameter. Name "Normal"
Connect Multiply to Parameter Name "Normal" UVs



Connect Parameter Name "Normal" to Normal



------------------------------