Captain Marvel FX Material
create TexCoord Node
create constant and convert in to Parameter. Name "Size" set Value 0.5
create constant and convert in to Parameter. Name "USpeed" set Value 0
create constant and convert in to Parameter. Name "VSpeed" set Value 0.5
create Multiply Node
Connect TexCoord Node To A
Connect Parameter Name "Size" To B
create Append Node
Connect Parameter Name "USpeed" To A
Connect Parameter Name "VSpeed" To B
create Panner Node
Connect Multiply Node To Coordinate
Connect Append Node To Speed
create TextureSampleParameter2D Node
Connect Panner Node To UVs
select Texture For TextureSampleParameter2D Node
create VectorParameter Node
create Multiply Node
Connect VectorParameter To A
Connect TextureSampleParameter2D "R" To B
create constant and convert in to Parameter. Name "Exponentin" set Value 0.1
create constant and convert in to Parameter. Name "BaseReflectFractionin" set Value -1
create Fresnel
Connect Exponentin Node To Exponentin
Connect BaseReflectFractionin Node To BaseReflectFractionin
create Multiply Node
Connect Fresnel To B
Connect Multiply Node To Multiply Node A
create TwoSidedSign Node
create oneMinus Node
create Multiply Node
Connect TwoSidedSign Node To oneMinus Node
Connect neMinus Node To Multiply Node B
Connect Multiply Node To Multiply Node A
create Time Node
create Sine Node Set Period 1.0
create Add Node Set Const A 0,Set Const B 1.0
create Divide Node Set Const A 1.0,Set Const B 2.0
create Clamp Node Set Min Default 0.5,Set Max Default 1.0
Connect Time Node To Sine Node
Connect Sine Node To Add Node
Connect Add Node To Divide Node
Connect Divide Node To Clamp Node
create Multiply Node
Connect Clamp Node To Multiply Node B
create Multiply Node
create constant and convert in to Parameter. Name "Multiply" set Value 1000
Connect Multiply Node To Multiply Node A
Connect Parameter Name "Multiply" To Multiply Node B
Connect Multiply Node To Emissive Color
Connect Multiply Node To Multiply Node A
Connect Multiply Node To opacity
create constant and convert in to Parameter. Name "WPO" set Value 0
create VertexNormalWS
Create Multiply Node
Connect Parameter Name "WPO" To Multiply Node A
Connect VertexNormalWS To Multiply Node B
Connect Multiply Node To World Position Offset
Finale Material
Material Instance